
However I have no tried these.įirst, disable all of your Garry's Mod addons to see if the problem persists. Some people have reported that you can download 'STools' that will force open doors, or by enabling sv_cheats to and binding a key to "ent_fire !toggle door". The doors do not respond to the +use command.īecause this map was made for the Half-Life 2 Roleplaying gamemodes where they use factions to determine who can open which door, the doors have their default 'use' state removed. > Keep in mind that the map was never a finished product and that some things are still prototypes (E.g. > Your feedback is highly appreciated and would help improve the map. bsp, vmf, or any of its custom models and textures without our consent. > Do NOT redistribute or share this map's. [[[[Download for SFM (It's far from an ideal version, but it gets the job done if you know what you're doing): * Judgement and Autonomous waiver with special in-game scripted events such as the citadel walls expanding into the mapĪlthough we still recommend getting it because there might be a few (non-gamebreaking) issues * An underground resistance base and outpost * An underground sewer and vent system with a few interactable traps * Live Breen broadcasting for all the big combine screens * An industrial area with working factory machines * A big nexus that is heavily inspired by Nova Prospekt Walk through the remarkable places of the Half-Life 2 singleplayer. And so, whether you are here to download, or passing through on your way to parts unknown - welcome to City 17.

I have been proud to call City 17 my home. I thought so much of this workshop page that I elected to establish my administration here, in the workshop page so thoughtfully provided by our benefactors. You have chosen, or been chosen, to relocate to this workshop page. This is build 210 of the City17 Garry's Mod role play map project, it is the latest officially released build created by us.
